%{ #include "listkey.h" using namespace sword; %} class ListKey : public SWKey { public: /** initializes instance of ListKey * * @param ikey text key */ ListKey (const char *ikey = 0); ListKey (ListKey const &k); /** Cleans up instance of ListKey */ virtual ~ ListKey (); virtual SWKey *clone () const; /** Clears out elements of list */ virtual void ClearList (); /** Returns number of elements in list * @return number of elements in list */ virtual int Count (); /** Removes current element from list */ virtual void Remove (); /** Sets key to element number * * @param ielement element number to set to * @return error status */ //virtual char SetToElement (int ielement, SW_POSITION = TOP); %extend { virtual char SetToElement(int element) { return self->SetToElement(element, TOP); }; } /** Gets a key element number * * @param pos element number to get (or default current) * @return Key or null on error */ virtual SWKey* GetElement (int pos = -1); /** Adds an element to the list * @param ikey the element to add */ //ListKey & operator << (const SWKey &ikey); virtual void add(const SWKey &ikey); /** Equates this ListKey to another ListKey object * * @param ikey other ListKey object */ virtual void copyFrom(const ListKey & ikey); //virtual void copyFrom(const SWKey & ikey) { SWKey::copyFrom(ikey); } /** Positions this key * * @param p position * @return *this */ virtual void setPosition(SW_POSITION); /** Decrements a number of elements */ virtual void decrement(int step); /** Increments a number of elements */ virtual void increment(int step); virtual char Traversable (); virtual long Index () const; /** * Returns the index for the new one given as as parameter. * The first parameter is the new index. */ virtual long Index (long index); //SWKEY_OPERATORS //ListKey & operator =(const ListKey &key) { copyFrom(key); return *this; } };