%{ #include "treekey.h" using namespace sword; %} class TreeKey : public SWKey { protected: TreeKey(); ~TreeKey(); public: virtual const char *getLocalName() = 0; virtual const char *setLocalName(const char *) = 0; virtual const char *getUserData(int *size = 0) = 0; virtual void setUserData(const char *userData, int size = 0) = 0; virtual const char *getFullName() const = 0; virtual void root() = 0; virtual bool parent() = 0; virtual bool firstChild() = 0; virtual bool nextSibling() = 0; virtual bool previousSibling() = 0; virtual bool hasChildren() = 0; virtual void append() = 0; virtual void appendChild() = 0; virtual void insertBefore() = 0; virtual void remove() = 0; virtual void setOffset(unsigned long offset) = 0; virtual unsigned long getOffset() const = 0; //virtual void setText(const char *ikey) = 0; virtual void setPosition(SW_POSITION p) = 0; //virtual const char *getText() const = 0; //virtual int compare(const SWKey &ikey) = 0; //virtual void decrement(int steps = 1) = 0; //virtual void increment(int steps = 1) = 0; virtual char Traversable (); virtual long Index () const; //virtual long Index (long iindex); };