/****************************************************************************** * localemgr.cpp - implementation of class LocaleMgr used to interact with * registered locales for a sword installation * * $Id$ * * Copyright 1998 CrossWire Bible Society (http://www.crosswire.org) * CrossWire Bible Society * P. O. Box 2528 * Tempe, AZ 85280-2528 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation version 2. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * */ #include #include #include #include #include #include #include #include #include #include SWORD_NAMESPACE_START LocaleMgr *LocaleMgr::systemLocaleMgr = 0; class __staticsystemLocaleMgr { public: __staticsystemLocaleMgr() { } ~__staticsystemLocaleMgr() { delete LocaleMgr::systemLocaleMgr; } } _staticsystemLocaleMgr; LocaleMgr *LocaleMgr::getSystemLocaleMgr() { if (!systemLocaleMgr) systemLocaleMgr = new LocaleMgr(); return systemLocaleMgr; } void LocaleMgr::setSystemLocaleMgr(LocaleMgr *newLocaleMgr) { if (systemLocaleMgr) delete systemLocaleMgr; systemLocaleMgr = newLocaleMgr; } LocaleMgr::LocaleMgr(const char *iConfigPath) { locales = new LocaleMap(); char *prefixPath = 0; char *configPath = 0; char configType = 0; SWBuf path; std::list augPaths; defaultLocaleName = 0; if (!iConfigPath) SWMgr::findConfig(&configType, &prefixPath, &configPath, &augPaths); else configPath = (char *)iConfigPath; if (prefixPath) { switch (configType) { case 2: int i; for (i = strlen(configPath)-1; ((i) && (configPath[i] != '/') && (configPath[i] != '\\')); i--); configPath[i] = 0; path = configPath; path += "/"; break; default: path = prefixPath; if ((prefixPath[strlen(prefixPath)-1] != '\\') && (prefixPath[strlen(prefixPath)-1] != '/')) path += "/"; break; } if (FileMgr::existsDir(path.c_str(), "locales.d")) { path += "locales.d"; loadConfigDir(path.c_str()); } } if (augPaths.size()) { //load locale files from all augmented paths std::list::iterator it = augPaths.begin(); std::list::iterator end = augPaths.end(); for (;it != end; ++it) { if (FileMgr::existsDir((*it).c_str(), "locales.d")) { SWBuf path = (*it) + "locales.d"; loadConfigDir(path.c_str()); } } } // Locales will be invalidated if you change the StringMgr // So only use the default hardcoded locale and let the // frontends change the locale if they want stdstr(&defaultLocaleName, "en_US"); if (prefixPath) delete [] prefixPath; if (configPath) delete [] configPath; } LocaleMgr::~LocaleMgr() { if (defaultLocaleName) delete [] defaultLocaleName; deleteLocales(); delete locales; } void LocaleMgr::loadConfigDir(const char *ipath) { DIR *dir; struct dirent *ent; SWBuf newmodfile; LocaleMap::iterator it; SWLog::getSystemLog()->logInformation("LocaleMgr::loadConfigDir loading %s", ipath); if ((dir = opendir(ipath))) { rewinddir(dir); while ((ent = readdir(dir))) { if ((strcmp(ent->d_name, ".")) && (strcmp(ent->d_name, ".."))) { newmodfile = ipath; if ((ipath[strlen(ipath)-1] != '\\') && (ipath[strlen(ipath)-1] != '/')) newmodfile += "/"; newmodfile += ent->d_name; SWLocale *locale = new SWLocale(newmodfile.c_str()); if (locale->getName()) { bool supported = false; if (StringMgr::hasUTF8Support()) { supported = (locale->getEncoding() && (!strcmp(locale->getEncoding(), "UTF-8") || !strcmp(locale->getEncoding(), "ASCII")) ); } else { supported = !locale->getEncoding() || (locale->getEncoding() && (strcmp(locale->getEncoding(), "UTF-8") != 0)); //exclude UTF-8 locales } if (!supported) { //not supported delete locale; continue; } it = locales->find(locale->getName()); if (it != locales->end()) { // already present *((*it).second) += *locale; delete locale; } else locales->insert(LocaleMap::value_type(locale->getName(), locale)); } else delete locale; } } closedir(dir); } } void LocaleMgr::deleteLocales() { LocaleMap::iterator it; for (it = locales->begin(); it != locales->end(); it++) delete (*it).second; locales->erase(locales->begin(), locales->end()); } SWLocale *LocaleMgr::getLocale(const char *name) { LocaleMap::iterator it; it = locales->find(name); if (it != locales->end()) return (*it).second; SWLog::getSystemLog()->logWarning("LocaleMgr::getLocale failed to find %s\n", name); return 0; } std::list LocaleMgr::getAvailableLocales() { std::list retVal; for (LocaleMap::iterator it = locales->begin(); it != locales->end(); it++) retVal.push_back((*it).second->getName()); return retVal; } const char *LocaleMgr::translate(const char *text, const char *localeName) { SWLocale *target; if (!localeName) { localeName = getDefaultLocaleName(); } target = getLocale(localeName); if (target) return target->translate(text); return text; } const char *LocaleMgr::getDefaultLocaleName() { return defaultLocaleName; } void LocaleMgr::setDefaultLocaleName(const char *name) { char *tmplang=0; stdstr(&tmplang, name); // discard everything after '.' usually encoding e.g. .UTF-8 strtok(tmplang, "."); // also discard after '@' so e.g. @euro locales are found strtok(tmplang, "@"); stdstr(&defaultLocaleName, tmplang); // First check for what we ask for if (!getLocale(tmplang)) { // check for locale without country char *nocntry=0; stdstr(&nocntry, tmplang); strtok(nocntry, "_"); if (getLocale(nocntry)) { stdstr(&defaultLocaleName, nocntry); } delete [] nocntry; } delete [] tmplang; } SWORD_NAMESPACE_END