/****************************************************************************** * swld.cpp - code for base class 'SWLD'. SWLD is the basis for all * types of Lexicon and Dictionary modules (hence the 'LD'). */ #include SWORD_NAMESPACE_START /****************************************************************************** * SWLD Constructor - Initializes data for instance of SWLD * * ENT: imodname - Internal name for module * imoddesc - Name to display to user for module * idisp - Display object to use for displaying */ SWLD::SWLD(const char *imodname, const char *imoddesc, SWDisplay *idisp, SWTextEncoding enc, SWTextDirection dir, SWTextMarkup mark, const char* ilang) : SWModule(imodname, imoddesc, idisp, "Lexicons / Dictionaries", enc, dir, mark, ilang) { delete key; key = CreateKey(); entkeytxt = new char [1]; *entkeytxt = 0; } /****************************************************************************** * SWLD Destructor - Cleans up instance of SWLD */ SWLD::~SWLD() { if (entkeytxt) delete [] entkeytxt; } /****************************************************************************** * SWLD::KeyText - Sets/gets module KeyText, getting from saved text if key is * persistent * * ENT: ikeytext - value which to set keytext * [0] - only get * * RET: pointer to keytext */ const char *SWLD::KeyText(const char *ikeytext) { if (key->Persist() && !ikeytext) { getRawEntryBuf(); // force module key to snap to entry return entkeytxt; } else return SWModule::KeyText(ikeytext); } /****************************************************************************** * SWLD::setPosition(SW_POSITION) - Positions this key if applicable */ void SWLD::setPosition(SW_POSITION p) { if (!key->isTraversable()) { switch (p) { case POS_TOP: *key = ""; break; case POS_BOTTOM: *key = "zzzzzzzzz"; break; } } else *key = p; getRawEntryBuf(); } SWORD_NAMESPACE_END